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Review Activities
Gameboard a game board that can be used with any
lesson, and instructions for its use.
See the bottom of the page for ways to
deal with common
review game problems.
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Alphabet Game |
Pick a letter
from the alphabet. Give the students 5 minutes to
write down or call out as many Bible people
or
places that start with that letter as they can. Set
a goal of 5, 10, etc. for the class.
See
Outburst and
Scattergories for
similar professionally produced games. |
Bible
Baseball
Encourage students to complete their homework: allow
them to use their workbooks to answer questions |
- Make
questions from the lesson or use homework.
Divide the class into two teams, (permanent ones
are good). Make a baseball diamond and 2 sets of
markers to represent the two teams,
Pattern for game pieces. (4 markers each).
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- Flip a coin
to see which team goes first. The first person
up to bat must answer a question correctly by
himself. Team members cannot give the batter
the answer. If he answers correctly, his marker
goes to first base. If he answers incorrectly,
the question goes to the next batter on the
team. Each incorrect answer is an out; three
outs and it's the next team's turn. Determine
the number of innings per game by the size of
the class.
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- (Let the
students personalize their game piece if they
want. Long games can be played on a continual
basis, just set the game aside at the end of
class and pick up next time.)
For a professionally made gameboard
with pre-written questions, see below.
| Available from Christian Book
Distributors |
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Bible Baseball
Batter up! It's time to test your Bible knowledge. With each question, players can hit a single, double, triple, or even a home run! The colorful new game board and pieces help you keep track of who's on first, as well as keep score. Great fun for the family or the classroom--even young children can get a base hit or bring the whole team home with a dinger! Recommended for ages 6 and up, 2 or more players. Contains of 600 questions.
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Concentration
sample
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Good for
primaries. Draw or cut out pictures relating to the
lesson in fifteen matching pairs. Mix up the cards
and place them face down on a table or the floor, or
tack to the wall (with adult help).
Students take
turns turning over two cards. If the cards match,
the student keeps them, and gets another turn (if
group small enough). If the student does not match a
pair, the cards are replaced face down and his or
her turn is over. The student with the most pairs
wins. For larger groups, make several sets or break
into teams.
There are even aural and tactile
versions of this game, see the links at
Learning
Styles. |
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Crossword
with a Twist |
Make a crossword
grid of words from the lesson. Make small cards of
alphabet letters that are in the words and place
them in an envelope. Ask review questions of two
teams. If the question is answered correctly, pull a
letter from the envelope and fill in that letter
wherever it is on the grid and give that team a
point. Teams can use a turn to guess a word
correctly, which earns them extra points.
| ADHESIVE ALPHABET PUZZLE PIECES |

Use these jig-saw shaped alphabet pieces for this game.
520 items per Unit
From Oriental Trading Company

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Find the Verse |
Juniors. Use this
activity to familiarize students with books in the
Bible. Write a list of Bible verses, concentrating
on relevant verses or specific books you want
students to find.
Have students sit
with their Bibles closed in front of them. When the
teacher reads the citation, students look for the
verse. The first student to find the verse reads it.
Then that child can pick the next one. This can be
done in teams or pairs as well. |
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Fishing |
Draw or make a
simple fish on paper, and a fishing hook. (see
sample) Place the fish on a bulletin or flannel
board. Place a drawn wave with nine troughs in front
of the fish. Place the hook over the fifth trough.
Ask the students questions from the lesson. For each
correct answer, move the hook closer to the fish.
For each incorrect answer move the fish further
away. If the students catch the fish, they win.
Adjust the beginning place of the hook for the
difficulty of the questions. |
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Jeopardy |
Write questions
about the lesson, or use the workbook's questions.
Divide the questions into 5 categories, assigning a
value to each question. Divide the class into teams,
giving them points for each question they answer
correctly. For incorrect answers, subtract the
points, then let the other team attempt to answer
the question. |
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Mix and Match
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Having students
sort items into categories can help reinforce the
lesson, and can be used for readers and
preschoolers.
Examples
Sort books: Draw
a large Bible on a poster, and put a pocket on the
left for the OT and a pocket on the right for the
NT. Write the names of the books of the Bible on 3x5
cards. Have students place the books in the correct
pocket.
Sort situations:
Write in colored ink "Golden Rule" "Silver Rule" &
"Iron Rule." Give each student a token. Describe a
situation or action and have students place their
token on whichever rule they think was used.
Sort people: you
can divide Bible characters by good and bad; new and
old testament; apostles vs. non-apostolic NT author,
etc. |
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Musical Blessings |
- Good for
primaries, requires space. Lay several
pieces of colored construction paper on the
floor in a circle. Have at least as many
papers as you have students. Have students
stand one per paper. While you sing,
students follow each other around the
circle. When you stop, they end up on a
color. Have each student name a blessing
that relates to the color they are on (e.g.
green=trees).
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Variations:
Relate the
activity to the lesson; mix an equal number of black
in with the colors - when the students land on a
color, have them state a positive; on black, a
negative. (e.g. good vs. bad behavior in church,
nice vs. mean, etc.)
Use as a memory
aid. List a subject category and have them name 1 or
more people, places, items in the category. (e.g.
apostles, NT books, miracles of Jesus, tribes of
Israel, prophets, Kings of Judah, etc.)
Play like musical
chairs, eliminating one piece per round. Have the
paperless student recite the memory work, answer a
lesson homework question, name a blessing, etc. Let
eliminated students take turns doing the singing.
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Musical Review |
Write review
questions on cards and put into bag or box. Pass the
bag around the room while singing. When you stop
singing, the child with the bag pulls out a
question. If he or she can answer it, they keep it.
If not, it goes back in the bag. |
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Name That Object |
Pick an object
and give students clues as to what it is, starting
with difficult up to easier clues. You can have the
whole class guess, or give students turns, with the
next student getting to guess on the same clue. Or
divide the group into teams. Examples are on the
worksheet. For a game that already has made up
these questions, see below.
| Available from Christian Book
Distributor |
Choose Your Clues
Learn the Bible with this exciting game! Simply identify the Bible person, place, or thing with as few clues as possible. You try: "I'm liked by a donkey. Sometimes I'm empty. Angels spoke of me." (A manger.) Over 2,000 "hints" help you discover Bible facts you never knew existed! Includes rules for three fun-filled variations. Ages 8 and up.
From Christian Book Distributors. |
 Fun Faith Builders: Name That Bible Character! Puzzles and Clues from the Greatest Story Ever Told
By Carson-Dellosa
Children will enjoy guessing the names of famous or infamous Bible characters from a series of clues about them. A final clue provides a Scripture passage about the Bible character. Fun puzzles such as crisscrosses, secret codes, and hidden pictures reveal the characters' names and reinforce their stories. Recommended for ages 9 to 11 grades 4 to 6.
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Name that Word |
Choose two
students as contestants and give them each a score
of 50 points. Use the rest of the class as audience.
Pick words from recent lessons and whisper one to
each contestant in turn. The student them must try
to get someone in the audience to guess what the
word is without saying the word. (e.g. camel
It has humps. It doesn't need much water. It is
hairy.) Subtract from each student's score the
number of clues it took for the audience to guess
it. |
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Pictionary
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Write the names
of people, objects, songs, and places from the story
on 3x5 cards. Have one student at a time pick a
card. The student will try and draw the word on the
chalkboard, while other students guess what it is.
You can divide the class into teams if you'd like,
or simply award tokens to the first student to
guess. Or do the drawing yourself and have the
students guess. |
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Question Matching |
Write questions
and their answers on separate cards. Place the
answers around the room and hand the questions to
the students. Have the students hunt for the answer.
Variation:
Give a question and an answer to each child. Have
them find the student that answers their question
and the student whose question matches his or her
answer. |
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Rapid Fire by Patti
Barker |
Obtain swizzle or craft sticks. ( I buy them at
Target) Choose sticks that are sturdy, hard to break
and colorful. Buy at least 30 to 50.
Compile a list of questions from Bible class. (See
her list or use review questions within each
lesson on this site). Keep the questions simple and
to the point. Print the answers and the verses to
each question. I use tree colors when compiling my
list…Black for questions, pink for answers and
orange for verses.
The object of the game is to be the first to answer
a question and acquire a stick. The first one to 10
sticks wins! The children shout out the answers in
“rapid fire†fashion. The game is loud and lots of
fun. The rules are simple:
The first one with an answer shouts it out ahead of
the others and “has the floor†the other children
have to be quiet while the answer is given. If the
answer is wrong…the child forfeits a stick…if right,
he/she gets one!
Keep the game fast paced. The first person with 5 or
10 sticks wins, depending on what we determine at
the start of the game. At the end of the game, all
the sticks are counted and then returned.
Print out ALL the questions every few weeks so the
students can study at home if they want to. You can
also give the parents copies so that they can help
their children learn. |
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Review Race |
- Write the
answers to the lesson's questions on two sets of
cards. Post each set separately, perhaps
surrounded by a border or picture. Divide the
class into two teams. Ask team number 1 a
question. One member goes up to select an answer
from the board. If it is correct, the team keeps
it. If not, the answer is replaced. Alternate
between teams. The team that removes the most
answers wins.
Variation:
Give each team a set of answers. Have the team place
the answer on the board. If it is correct, it stays.
If not, they get it back. The team with the most
correct answers wins. The answers can be printed on
pictures, e.g. fruit, and the bulletin board have
two trees. |
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Tic Tac Toe |
Small groups. All
ages. Write or use questions based on the lesson, or
as a review of several lessons. Have at least twenty
for two games. Break the class into sets of two, Xs
and Os. Read a question for the Xs. Whoever gets it
right gets to place his or her X. If he or she does
not answer correctly, no X is placed. Then read a
question for the Os, and so on.
Variations: A single student can play the
teacher, who can flip a coin to determine whether or
not a letter is placed. Or, divide the class into
two teams, and let them answer the question
together. If team X answers incorrectly, let team O
answer the question.
Tactile/Kinesthetic Version: Turn this review
into a tactile learning style game by including a
physical tic tac toe board like
this one from
Oriental Trading Co.

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True and False |
Ask true/false
questions relating to the lesson. For small groups,
label one wall true and another false. (I use a
smiley face and frowney face for preschoolers). Have
students move to the side they think is right.
For larger
groups, give each kid two cards, T and F. Have them
raise the card they think is right for each
question. Or use these
Dry Erase Paddles from
Oriental Trading Co.

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Twenty Questions
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Have in mind a
person, place or thing related to the story. Explain
to the students that they have 20 yes-or-no
questions to ask to find out what it is. Let
students take turns asking the questions. For
younger students, tell them if it is a person, place
or thing, and guide them through the process. Use as
an opener to introduce the story.
Variation:
Have an item in a bag and play 20 questions to guess
what's in it. |
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Inklings Board Game
You don't have to be a Bible expert to enjoy this strategy-building game---but every time you play, you'll know God's Word a little better! Players answer "Who/what am I?" questions based on increasingly easier clues. More
challenging clues ("I said 'Stay at Jericho till your beards have grown'") earn more points; easier hints ("I killed Goliath") win fewer. For two or more players or teams, ages 8 and up. |
Mother Knows
Best
Contributed by Jerri Fusch |
This game can be used with review questions or
general Bible knowledge. Choose two to three older
girls to be "mothers." The "mothers" sit on chairs
in front of the classroom facing the other kids.
Divide the rest of the class into two to three
teams. The team members will take turns answering
questions. They will each have a choice of answering
it themselves or asking a "mother." If they answer
it correctly by themselves, their team gets 200
points. If they ask a "mother" and she answers it
correctly, the team gets 100 points. If the answer
is incorrect, the team gets 0 points. In any case
the turn then goes to the other team with a new
question. |
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Dealing with
Embarrassment If you are dealing with pre-teen
students, you likely have at least one student who doesn't want to
answer or ask questions for fear of embarrassment. One way to elicit
answers from students in this environment is to get them to write
the answers on a blank piece of paper, and pass a bowl around to
collect the answers. Have students write (No Answer) if they don't
know. That way, everyone looks like they have written an answer and
contributed. No one knows whose answers are wrong, right, or
non-existent. Thanks to workshop attendee for this great idea!
Dealing with a Know It All
What do you do with the
student who knows all the answers? You can't punish her for being
good, but you want to encourage everyone to try. Here's a great
solution contributed by a seminar attendee: At the beginning of
class, issue each student a set number of tokens (craft sticks,
chips, whatever). During the class, each student will have to answer
as exactly as many questions as they have tokens. Each time they
answer, they turn in a token. This keeps the active student from
monopolizing the conversations, and encourages the reluctant student
to participate. Since everyone is in the same boat, the shy student
is not being highlighted. Great idea! |
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Available from
Oriental Trading
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Foam Dice
Twelve 1 1/2" Foam
Playing Dice.
Assorted Colors.
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Use the included questions or substitute yours in the following games.
| Bible Blurt! Card Game |
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Don't think long and hard, think fast and fun! It's time to play Bible Blurt! Find out if your brain can keep up with your mouth and if your mouth can keep up with your brain! The words are taken from the NIGV Bible and the play of the game is lightning-quick. Relax and enjoy all the funny things people blurt! For 3 to 5 players, ages 8 and up.
From Christian Book Distributors. |
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| Do U Know? Game |
Turn playtime into Bible-time with this fast-paced family card game! It's similar to Uno---but in addition to matching colors and numbers, players must answer questions about Bible facts, characters, and stories. Perfect for long road trips and rainy afternoons---it's so much fun, your kids won't even realize they're learning! Ages 5 and up.
From Christian Book Distributors. |
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Outburst, Bible Edition |

The best selling game of verbal explosions now comes in a fun-filled Bible edition!
Outburst Bible Edition
is an uproarious party game filled with challenging and entertaining Bible
topics. Each topic has 10 target answers.
The fun begins when your team draws it's very first topic.
It could be "Names for Christ," or "Animals in the Bible," or "Sons of
Jacob." From Christian Book Distributors.
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Bible Brainstorm Game |
Leveling the playing field, this board game encourages all players to use their unique God-given strengths and abilities---music, word puzzles, drawing, trivia, and charades---to win. Combining five favorite games in one, it reinforces teamwork while also teaching kids about Bible events and characters. Ages 8 to adult.
From Christian Book Distributors. |
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The Game of Scattergories, Bible Edition |

How many
Bible categories can you match before time runs out? For letter "C": A place Christ walked . . . Canaan! Name for the Holy Spirit . . . Comforter! Here's the only authorized Bible edition of the popular word game. More than just family fun---it's a great discussion starter, and promotes learning! Two to four players, ages 8 and up.
From Christian Book Distributors. |
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